var memoryHTML;
var memoryHTMLflag=0;
var memoryGame = '';
var memoryOldGame = '';

function SetGameText(text) {
 if ( document.test)
 {
  if ( document.test.dump)
  {
   document.test.dump.value = text;
  }
 }
}

function GameMouseOver(gamename) {
 if ( memoryHTMLflag == 0 )
 {
  memoryHTMLflag = 1;
  memoryGame = gamename;
  SetGameText( '' );  
  var container = document.getElementById(gamename);
  memoryHTML = container.innerHTML;
  container.innerHTML = '<div class="game_active">' + memoryHTML + '</div>';
  SetGameText( memoryHTMLflag + "\n" +  gamename + "\n" + container.innerHTML );
 }
}

function GameMouseOut(gamename) {
 if ( memoryHTMLflag )
 {
  if ( memoryGame != gamename )
  {
   memoryHTMLflag = 0;
   var container = document.getElementById(memoryGame);
   container.innerHTML = memoryHTML;
   SetGameText( memoryHTMLflag + "\n" + memoryGame + "\n" + container.innerHTML);  
   memoryHTML = '';
  }
 }
}

function GameMouseMove(gamename) {
if ( memoryHTMLflag )
 {
 if ( memoryGame != gamename )
  {
   memoryHTMLflag = 0;
   var container = document.getElementById(memoryGame);
   container.innerHTML = memoryHTML;
   SetGameText( memoryHTMLflag + "\n" + memoryGame + "\n" + container.innerHTML);  
   memoryHTML = '';
 }
 }
 
}
